There are three molded standing around waiting for you. There’s some chem fluid and strong chem fluid under the mine carts.Ĭontinue along the path until you can see the mine’s elevator shaft, but don’t approach it yet. Everything on the windowsill and some 44 MAG ammo below it. When you pass the end of the shack, turn to your left to look at the window. Head out the back door of the shack and follow the path to the right. When you’re finally sorted out, it’s time to head into the mines. We’re going to try to stop saying "grab" or "pick up" when talking about the items you’ll find - it’s up to you to decide what you need. Do you need more machine gun ammo that you’re never going to use? Is that neuro round worth a slot in your backpack(s)? Think about what you’re picking up from here on out. Now that you’ve survived this far, you can start to be picky about what you pick up. You’re also going to be encountering a lot of collectibles in the mines. (The coin you see in our backpack is the defense coin - a pre-order bonus.) That one empty slot of inventory was a real pain to deal with. Finally, take a slot or three worth of first aid meds and strong first aid meds, obviously.Īs you can see in that picture above, we didn’t follow our own advice - we hadn’t figured it out yet.And this way you don’t have to waste any ammo smashing crates. It never runs out of ammo, so it’s good to have a fallback. You have a ton of them and they’re a great solution to multiple molded ganging up on you. Sure it takes forever to reload, but it packs a very satisfying punch. You don’t need to bring extra, but we’ll use those regular bullets on some tripwires shortly.
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